MARK STRACHAN
I work across spatial computing, robotics, simulation, and perception — building systems that stay stable when timing, data, and interaction all have to align. My focus is on reliability: making complex environments behave predictably, even under extreme constraints.
With 25+ years experience across XR platforms, robotics, simulation, enterprise architecture, and regulated medical systems, I design the technical foundations that let machines, interfaces, and people operate together with precision.
Architectural Focus
- Real‑time Engines & Simulation — scheduling, memory layout, and data‑oriented design for deterministic execution and high‑performance interaction.
- Perception & Interaction Pipelines — computer vision for images and video, on‑device neural inference, and multimodal input systems.
- Distributed Systems & Cloud Infrastructure — Kubernetes‑orchestrated services, gRPC, protobuf/MessagePack, caching, federation, and storage.
- Multi‑user XR & Telepresence Systems — synchronized state, low‑latency communication, and collaborative environments for training and remote operation.
Systems I Build
My work sits where XR, AI, and robotics converge — where real‑time performance, determinism, and cross‑domain integration all matter at once.
These systems support spatial computing, high speed data streaming and caching, and cloud‑scale infrastructure.
- Real‑time XR and robotics simulation engines for telepresence, surgical training, and manipulation.
- Perception pipelines combining segmentation, smoothing, tracking, and neural inference for spatial understanding.
- Distributed cloud architecture with multi‑VM NoSQL nodes, Kubernetes services, and efficient state synchronization across edge and cloud.
- High‑performance rendering & interaction layers using compute shaders, procedural mesh instancing, ECS‑based collider systems, and Burst‑optimized math pipelines.
- Spatial computing interface design, including MusicShaper — an 85,000‑line XR environment grounded in geometric music theory and backed by multiple granted patents and NSF SBIR awards.
Videos
A rotating selection of video demos.
Experience
- Founder / Principal Architect — create.media
- Staff Software Engineer (Telepresence & Digital Twins) — Intuitive Surgical
- XR Engineer (Human Understanding Team) — Meta / Facebook Reality Labs
- AR/VR Engineer (2020 Tokyo Olympics) — Intel Sports
- Founder / CEO / Architect — CodeSource Software
- Software Engineer — Rockwell International
Patents
Granted patents and filings spanning geometric interfaces, augmented reality systems, perception pipelines, and distributed data structures. Continuation chains are grouped for clarity.
- US 11,335,077 — Generating and modifying representations of dynamic objects in an artificial reality environment.
- US 11,798,236 — Augmented reality system and method for visualizing musical structures.
- US 12,592,045 — Augmented reality system and method (continuation).
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MusicShaper — Geometric music composition system (continuation chain):
US 9,530,391 (2016), US 9,754,570 (2017), US 10,235,983 (2019), US 10,468,000 (2019), US 10,957,292 (2021), US 11,790,874 (2023), US 12,217,729 (2025). - Application #20250140224 — MusicShaper continuation (filed Jan 6, 2025).
- Publication #20070299864 — Object Storage Subsystem Computer Program.
Contact
If you're working on XR, robotics, simulation, or large‑scale synthetic data systems and want to compare notes, I'm open to conversation — please be in touch.